A Vision for Diablo 4’s Future: What an Ideal Loot Filter Syste

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    If Blizzard decides to implement loot filters—and they should—they have an opportunity to create one of the best systems in the genre. Diablo 4 Items’s UI is cleaner and more modern than most ARPGs, so a filter interface could be elegant, powerful, and beginner-friendly.

    Here’s what an ideal system might include:

    1. Affix-based filtering
    Players choose which stats matter to them, such as:

    Vulnerable Damage

    Critical Strike Chance

    Core Skill Damage

    Damage to Close/Far

    Defensive Affixes

    Resource Management affixes

    Items missing these could be hidden or deprioritized.

    2. Tier and item-type suppression
    Players could automatically hide:

    Sacred items in WT4

    Low power-score ancestrals

    Non-class-relevant weapons

    This instantly removes 70% of junk.

    3. Potential-score highlighting
    Blizzard could implement a “potential bar” estimating how good a roll is for your class. Items meeting a threshold glow or play a sound.

    4. Crafting synergy indicators
    Highlight items that:

    Have great tempering compatibility

    Are strong candidates for masterworking

    Fit your imprint collection

    This would make endgame crafting dramatically more satisfying.

    5. Simplicity mode for casual players
    A basic preset filter could hide only absolute junk, ensuring new players aren’t overwhelmed.

    6. Advanced mode for experts
    Full customization, rivaling PoE or Last Epoch.

    A system like this wouldn’t just be a QoL upgrade—it would redefine D4 Items’s endgame. By giving players the power to hunt more intelligently, filters would make loot feel meaningful again. The game would be faster, cleaner, more exciting, and more addictive. And most importantly, players would spend less time sorting garbage and more time doing what Diablo does best: obliterating demons.