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Posted by dgdv bxb
8 hours ago
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#CoD BO7 Bot Lobby
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Season 1 has rolled out for Call of Duty: Black Ops 7, and a lot of players jumped in thinking it’d be a chill start, maybe mess around in Zombies or try a CoD BO7 Bot Lobby while learning the new maps. Pretty quick though, the mood online turned sour. The same event style that frustrated people in Black Ops 6 is back, and it feels like the devs just ignored months of feedback. Instead of an event you can dip into when you’ve got a spare evening, it’s turned into a race where whoever can stay logged in the longest walks away with the best stuff.
A Leaderboard Built On Time, Not Skill
On paper, the event sounds simple: you earn points and your final spot on the leaderboard decides your rewards when the timer ends. The in-game description even spells it out, no sugar coating. The catch is that you’re not chasing a clear goal; you’re battling the entire player base for rank. One Reddit post summed it up pretty harshly by calling it an event that “rewards the unemployed,” and you kind of get why people say that after a few matches. You’re not just proving you’re good at Zombies, you’re proving you can stay on for hours every single day, which plenty of players just can’t do.
The Numbers Show Who Really Wins
Once you look at how points are handed out, the problem’s obvious. One Zombie kill is worth 1 point. Finishing a T.E.D.D task gives you 50. Turning off OSCAR is 100. Then the main Quest drops a huge 5,000 points. So what happens in practice? The players who can run that Quest on repeat for half the day shoot straight up the board. You might hop on after work, clear a few contracts, maybe get one Quest done if your squad sticks together, and it barely makes a dent. Someone else who can no-life it for twelve hours just loops the Quest over and over, and suddenly the gap between you and them looks ridiculous.
Casual Players Feel Shut Out
If you’ve got a full-time job, classes, or kids to look after, you feel the pressure almost instantly. You log on for an hour or two, play really well, and still know your chances at the top-tier rewards are basically zero. It does not matter if you’re clutching every run, staying alive, carrying randoms. If your total playtime is low, you’re stuck near the bottom while the grind-heavy players farm points all night. That sort of setup makes the event feel less like a limited-time bonus and more like a second job you forgot to clock into. You end up asking yourself why you should even bother when the outcome is stacked before you start.
When Events Stop Respecting Your Time
The worst part is how it changes the vibe of Zombies. The mode’s supposed to be this fun, chaotic escape, but a leaderboard that only cares about hours logged turns it into a stress test. Instead of messing around with new builds or trying weird strats, players feel pushed into the same optimal loop just to stay “competitive.” That FOMO kicks in hard, and a lot of people end up feeling punished for having any kind of life outside the game. It would make way more sense to base rewards on personal milestones, not global rank, so everyone has a fair shot whether they’re on daily or just a few nights a week. If the devs want to keep people engaged into Season 2, they’re going to have to rethink this approach and build events that respect players’ time as much as their skill, or more folks will just log off and look for something else, maybe even a safer grind like a CoD BO7 Bot Lobbies buy instead.