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  • Profile Type: Regular Member
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  • Last Update: Feb 11
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  • Joined: Feb 11
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  • First Name Ludwighench
  • Last Name Ludwighench

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  • Ludwighench Ludwighench
    • 3 posts
    Posted in the topic Any enemy you come across in Arc Raiders in the forum News and Announcements
    February 11, 2026 10:42 PM PST
    Weapons are the main line of defense between you and any enemy you come across in Arc Raiders. While you have some secondary equipment and even your teammates to help you survive, it's the weapons that you take with you into every drop that will largely determine if you extract unscathed or not. For that reason, you'll need to know how to upgrade your weapons in Arc Raiders early and often.

    At the start of your Arc Raiders account, you have very little to work with in the way of weapons. You'll be able to take a free loadout into drops, but beyond that, it's up to you to find more weapons and then upgrade them to become even more powerful. Upgrading your weapons isn't so simple, though, as you need resources and a stronger workbench. Below, we'll show you how to upgrade your weapons workbench in Arc Raiders so you can then use it to get upgraded and stronger weapons, which acts as one of our many Arc Raiders tips to offer.

    You can easily obtain these resources by looting in your first couple of drops, but you also get them for completing some of the tutorial quests in Arc Raiders. If you don't see any Rubber or Metal Parts in your inventory, make sure you're recycling all the junk you have. Breaking down objects can easily yield the number of Rubber and Metal Parts you need. Specifically, look for ARC technology and scrap gear, like parachutes, to break down so you get the resources.

    Once you have enough Rubber and Metal Parts, head into your Workshop at the main lobby. Here, you can click "Install" to craft the "Gunsmith I" station. The Workshop also allows you to craft several other stations, so make sure you keep those in mind when you're scavenging for resources.

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  • Ludwighench Ludwighench
    • 3 posts
    Posted in the topic MMOEXP: Malthael's presence in Diablo 4 is not just as a boss encounter in the forum News and Announcements
    February 11, 2026 10:41 PM PST
    In battle, Malthael is also capable of summoning deathly apparitions shadows of the souls he has claimed in his pursuit of annihilation. These minions are powerful on their own, but it is their connection to Malthael that makes them particularly deadly. They fight with the same relentless determination that Malthael exhibits, aiming to overwhelm players with sheer numbers and unstoppable aggression.

    His Reaper's Fury is another devastating move that can wipe out groups of enemies in an instant. This ability summons spectral scythes that slice through the battlefield, cutting down anyone in their path. The scythes are imbued with Malthael's soul-stealing energy, meaning that even if a player manages to dodge them, they will still feel the lingering effects of death's touch.

    Malthael's presence in Diablo 4 is not just as a boss encounter; it's central to the overarching narrative of the game. His return signals a new stage in the battle between good and evil, as the Angel of Death wages a war against the very concept of life itself.

    In the Diablo 4 storyline, Malthael's wrath becomes a driving force for the game's heroes, pushing them to confront not only the forces of hell but also the deadly, angelic adversaries that now plague Sanctuary. His wrath is not confined to his own actions alone he manipulates and twists other factions to do his bidding, causing chaos wherever he goes. His influence spreads far beyond his immediate presence, as his followers cultists and dark sorcerers carry out his will in secret.

    Malthael's ultimate goal is to exterminate humanity, and as players progress through Diablo 4, they are forced to confront the full weight of his plan. This includes investigating the mystery of his resurrection and battling against his agents, who work tirelessly to push Malthael's agenda forward.

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  • Ludwighench Ludwighench
    • 3 posts
    Posted in the topic MMOEXP: Path of Exile 2, are moving quickly to address key player in the forum News and Announcements
    February 11, 2026 10:41 PM PST
    Grinding Gear Games (GGG), the developers behind Path of Exile 2, are moving quickly to address key player feedback following the game's Early Access launch. Among the top concerns raised by the community is the perception that the game doesn't feel rewarding enough particularly in relation to loot drops. GGG has responded by outlining plans to enhance rewards, especially for rare monsters and endgame content. Here's a breakdown of the upcoming changes and what they mean for players.

    GGG acknowledged in a recent forum post that the current reward system has left many players unsatisfied, stating:
    "One of the major problems that players have been experiencing is feeling that the game is not rewarding enough. This is an area that we have to be very careful when adjusting because it's very hard to reduce drops if we increase them by too much."

    The issue stems from several factors, including the lack of sufficient rewards from rare monsters and the disparity in drops for unique bosses. Rare monsters, especially those encountered in endgame areas, have modifiers that increase their difficulty. However, the loot they drop has often failed to justify the added challenge. Players have also reported frustration with "unlucky" drops, particularly when a unique boss provides meager rewards early in the game, significantly impacting progression.

    The rarity bonus per rare mod will double, while the quantity bonus per rare mod will increase by 10%. Rare monsters in the endgame will have a higher chance of spawning with more modifiers, scaling rewards naturally as players progress through the campaign and into endgame content.

    Each map will now feature a guaranteed minimum number of rare monsters, ensuring that players encounter more opportunities to earn valuable drops. The increased average number of rare mods per map will further boost loot quality.

    Unique monsters will no longer drop more than 50% gold, and act bosses and map bosses are guaranteed to drop at least one rare item. These changes aim to balance the risk-reward dynamic, ensuring that tougher encounters feel worthwhile and that players have more consistent access to loot essential for crafting, upgrades, and trading in the game's economy.

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